Looks like we've already received an intel report from the spy unit
we just dispatched. They seem to know what they're doing.
You can read the info by selecting REPORT from the Briefing menu.
Go ahead, take a look at it.
SUPPLY DEPOT - MAP PROCUREMENT "SOURCES INDICATE THAT A MAP DETAILING CARGO SHIPMENT ROUTES IS LOCATED INSIDE A WAREHOUSE IN THE SUPPLY DEPOT. THE WAREHOUSE IS LOCATED BEHIND A LARGE BUILDING. INTEL SUGGESTS THAT THE MAP IS AVAILABLE FOR PROCUREMENT AT ANY TIME
According to the report, there's a map at the supply depot
showing the route used to deliver supplies.
It details how they get supplies unloaded at the harbor to the depot...
which means it also shows how to get from the depot to the harbor.
...So what do we do now, Snake?
What do you think? We're heading for the supply depot.
Roger that.
It's very likely that there's a map showing the route to the harbor stored
in that supply depot.
Conduct a search of the facility, taking care not to be seen by
the enemy, and find that map.
Good luck.
This map you found has given us a lot of valuable intel on the peninsula.
We now know the location of the town, the rail bridge,
the Soviet security base, and the harbor.
And just as we suspected, the map shows the precise routes to and from
the supply depot.
Hmm... I guess it was worth the trouble, after all.
I'll say Now all we have to do is head straight for the harbor
... At least, I wish it were that simple.
...Why? What's the problem?
To get to the harbor, we have to pass over the rail bridge.
But that bridge has been closed off and turned into a checkpoint.
How do you know?
A supplement to the map lists the rotation schedule
for the soldiers manning the checkpoint.
...Checkpoint, huh. That could be trouble.
Is there a way to get around it?
As you can see from the map, the eastern half of the peninsula is
divided from the western half by a river.
If we want to get to the harbor by truck, the only way is
to cross over that rail bridge.
So not only are we cut off from the harbor, we can't get to the east side
of the peninsula at all... Is there a way to break through the checkpoint?
I can't say for sure without actually scouting the place, but I'll bet
the checkpoint will be heavily guarded. Busting our way through probably isn't an option.
Damn...
At any rate, let's start by getting a feel for the situation
at the bridge checkpoint. Then we'll talk about getting through.
What? The bridge is completely blocked by trucks? Great... Just what we needed.
All right. That's enough for now. Head back to the truck.
We'll have to think of another way.
All right... What next? They're using those trucks as road blocks.
And based on supplements from the checkpoint, it looks like security on the bridge
is tight as a noose.
I'm talking tight. Meaning there's almost no way we'll be able to sneak across it unseen.
Any ideas, Snake?
We lack the manpower to take them head on and break through.
And sneaking through seems out of the question...
So we need to figure out some other way to thin out their numbers.
A diversion, huh?
Exactly.
If we can crate some commotion by blowing up an enemy facility or a prominent landmark,
they'll send in reinforcements to deal with the situation.
It looks like they've got a relatively large force deployed on the bridge,
so I'm thinking this is the first place they'd pull people from.
Good thinking. I guess all that's left is to figure out what we should blow sky high.
It's probably best to take out key enemy facilities or places
with things that look susceptible to demolition.
Sounds good, but where do we start?
That's what the Spy Unit's for, isn't it?
Ah ha! You're catching on Snake. Let's deploy our Spy Unit right away.
But where to send the spies... Well, that's up to you, Big Boss.
We'll also need some TNT.
We're surrounded by military facilities. The supply depot and other likely places
are bound to have some.
Okay. I'll go look for the TNT myself.
Roger. Then let's get prepped for Operation: Diversion.
SUPPLY DEPOT -- DIVERSIONARY OPERATION "WE HAVE LOCATED A TRUCK ON THE PERIPHERAL ROAD. SOURCES INDICATE THAT IS AN IDEAL POINT FOR DETONATING AN EXPLOSIVE, THUS IGNITING AN ENEMY DIVERSION."
All right, this is a sabotage operation.
Make sure you correctly identify the target position. And be careful with that TNT.
Good luck.
You did it! Some of the guards on the bridge just left in a big hurry.
OK, let's move on to the next target.
SOVIET PATROL BASE -- DIVERSIONARY OPERATION "WE HAVE LOCATED AN ARMORY IN THE SOUTHEASTERN QUADRANT OF THE BASE. IT IS A VIABLE POINT TO DETONATE AN EXPLOSIVE, CAUSING A DISTRACTION FOR ENEMY UNITS."
Our diversion operation went exactly as planned. One of the guard units has already left its post.
This is a good start. Let's keep it up. Our next goal is to blow up that armory over there.
Let's give them some real fireworks this time!
es! Another success. More guards are leaving the rail bridge.
Let's keep it up! Time to pick the next target.
TOWN - DIVERSIONARY OPERATION "WE HAVE LOCATED SEVERAL MILITARY TRUCKS - APPROPRIATE TARGETS TO SET EXPLOSIVES AND CAUSE AN ENEMY DIVERSION."
Our distractions seem to be working. Two of the guard units on the rail bridge
have already left their posts.
A few more diversions like this, and the bridge is sure to empty out.
You are not familiar with the town so first you have to find the trucks
then blow it sky high.
Now, show those bastards your anger, and turn the lights with our TNT.
BOOM! Ha-haa! Did you see the size of that explosion?
The enemy's got to be pissing their pants by now.
Security on the bridge is down to almost nothing. I'd say we've pretty much achieved our objective.
Of course, I wouldn't complain if you took out one more target...
RESEARCH LAB -- DIVERSIONARY OPERATION "WE HAVE LOCATED THE CULTURE TANK THAT HOUSES THE CHILD SOLDIER. THIS IS A RECOMMENDED POINT TO DETONATE EXPLOSIVES IN ORDER TO DISTRACT ENEMY UNITS."
Our distractions seem to be working.
One unit is remains on the bridge.
We can make a storm of bullets down there, but...
we're not in good mood for that, So let's get rid of the last guard unit.
Our next target is the culture tank where they keep the child soldier.
Destroying the tank should also affect the child soldier's ability to heal himself.
Excellent! There goes the last of them! That's four for four.
The bridge is wide open now. Get ready to move out!
How's the guard situation on the bridge? Looking good, huh?
Then all we need to do now is cross over. We're heading into the east side of the peninsula.
Based on what Snake said he heard from that female soldier,
the thing we're looking for is at the harbor.
Right now, we still don't have a clue what "it" is. It could have something
to do with FOX's rebellion... In any case,
the fact is we need every little bit of intel we can get.
Sneak into the harbor and conduct a search as you see fit.
Of course, you should still exercise caution. And be extra alert for any security -
we can't rule out the possibility that this is a trap.
I can't tell you how many times I've been sweet-talked by a broad
into getting my ass kicked...
What a weirdo! Well, forget about Skowronski.
Let's continue the search.
Somehow I don't think that drunk was the thing Elisa wanted us to find.
Mm...? That's strange... That crate looks a bit out of place.
It's labeled "MADE IN USA"... That's gotta be it!
This is what she wanted me to find.
This is Snake. I found the crate they were
keeping the prototype weapon in.
How can you be so sure?
It reads "MADE IN USA" on the crate. They must have disguised it to make
it look like it's headed for Vietnam.
Interesting... So what's the problem?
I just checked some of the crates and...
They're empty. The contents must have already been
shipped out of the harbor.
What? Are you saying this was all a wild goose chase?
Looks that way. But... there's one other thing that
caught my attention.
What, it's got the babe-of-the-month centerfold taped to it?
No... this isn't your bedroom we're talking about.
They left a bunch of spare parts behind... HEAT rounds for a recoilless cannon,
spare barrels for an M1919... and bulletproof armor close to five inches thick.
Whoa, Snake... those sound like parts for
a tank or an armored vehicle.
There's got to be some mistake. The new weapon the U.S. was developing
was supposed to be able to hit every major city in Russia, right?
It's got to be something along the lines of a ballistic missile or an aircraft.
I know that.
But by the looks of the crate, it was definitely a land-based
weapon. I'm sure of it.
...Something doesn't add up here.
We might be overlooking something important. I'll see what
else I can find here.
All right. Be careful, Snake.
Campbell?
Heh heh...
Who is this?
Oh, I'm sorry.
I'd just heard a familiar voice and thought I'd say hello. I can't thank you
enough for taking care of Volgin.
Volgin... at Groznyj Grad!?
Yes. So you do remember.
Who are you...?
Sorry, but I can't reveal my name just yet. For now you can call me "Prividyenie."
Prividyenie... Ghost.
Hmh. Call me whatever you please. After all, a name is nothing more
than a decoration.
But more to the point. I was listening in on your conversation just now.
You seem to have quite an interest in the prototype weapon.
You know something about it?
Do you remember the Shagohod?
That monster that Sokolov built?
It was a nuclear-armed tank that could fire a nuclear missile from the ground...
Then you mean...!?
At last you're beginning to catch on.
So the prototype weapon that Gene stole is a nuclear tank?
But the Shagohod was only capable of firing a single intermediate-range missile.
It couldn't possibly hit every major city in Russia.
You're right. The old Shagohod could never do that.
But America has already developed a working MIRV.
...Multiple independently targetable re-entry vehicles. A single ballistic missile
that carries multiple nuclear warheads, each capable of striking
a different target...
That would let it hit multiple cities at once...
Precisely. But MIRVs do have their weak points.
Low accuracy. The high cost of deployment. And the inability to control them
once they've been launched.
The prototype that Gene stole is a nuclear tank developed by America
to make up for these shortcomings.
A new type of nuclear tank?
The new design travels along a ballistic trajectory that allows it to infiltrate
the territory of any country in the world. No ABM system would be able to stop it.
And as a nuclear launch platform carrying multiple-warhead missiles, it can penetrate
any type of terrain and neutralize an enemy country all by itself, without requiring
any support whatsoever.
They're going to strap the Shagohod to an ICBM and launch it into
an enemy country? That's possible!?
It would be impossible - for the Shagohod. But what if it were something smaller
and more mobile... for instance, a walking tank? And what if you used a booster far more
powerful than the Shagohod's, like the Saturn rocket they used to
launch the Apollo Lunar Module?
A walking tank...
Of course. At the same time Sokolov was developing the Shagohod...
the Granin lab was developing a bipedal walking tank at Groznyj Grad...
called Metal Gear...
Ghost, are you Granin - the man who designed Metal Gear...?
No... Granin must be dead. He was killed by Volgin.
Granin... that name brings back memories.
But go ahead and believe I'm Granin if you like.
So Metal Gear is actually a walking nuclear tank equipped with multiple
small nuclear warheads?
Exactly.
However, it's still in the preparation stage. It's not ready to launch yet.
What was stolen from America was only the Metal Gear vehicle itself.
Gene intends to arm it with the Soviet-made warheads stored
on this peninsula.
But can it use Soviet warheads? Oh, wait... the blueprints for Metal Gear
were originally Soviet-made, too.
...I'm surprised they were able to smuggle something of that size out of America.
They had a government official involved. He is said to be dead...
...but I'm guessing he is at an airport or other likely places, regretting what he has done.
All right. I got it.
So if I take out the nuclear storage facility on this peninsula, we can
prevent Metal Gear from being launched.
I'll give you whatever help I can. Even if I am a ghost, it still doesn't feel
right to let them launch Metal Gear into the Motherland.
OK. I'll believe you, Ghost.
My frequency is 144.78.
I'm counting on you to stop Metal Gear.
A man called Ghost...
I'm not sure if we can really trust this guy yet, but those spare parts
Snake found lend his story some credence.
For now, we'll just have to take his word as fact.
In any event, we know that this new "Metal Gear" weapon is just a frame.
It hasn't been armed with nukes.
If we can find the nuclear storage facility and render the nukes unusable,
Metal Gear will be nothing but a pile of useless scrap, right?
That settles it! Our next mission is to find the nuclear storage facility.
Now that we're over the bridge and into the east side of the peninsula,
there are a lot of areas we need to reconnoiter.
Let's redeploy our spy units and start collecting intel on Metal Gear
and the nuclear warheads.
As for the Sneaking Unit... Why don't you go get us some more new recruits?
By the way, do you know about the medical and technical units?
As new recruits come in, try assigning some of them to the medical unit and the technical unit.
They'll make your soldiers' wounds heal faster and develop new weapons and items for you.
In the meantime, we'll be waiting for word from our spy units. Trust your men to do their job.
SOVIET SECURITY BASE -- CLASSIFIED INFORMATION "WE HAVE REPORTS OF THE EXISTENCE OF DOCUMENTS CONTAINING CLASSIFIED INFORMATION RELATED TO THE NUCLEAR STORAGE FACILITY. WITH THESE DOCUMENTS, IT IS BELIEVED THAT WE CAN DETERMINE THE LOCATION OF THE NUCLEAR STORAGE FACILITY.
Snake! We did it! We finally found it!
The map to the nuclear storage facility is in the Soviet security base!
Go out there and get it for us!
The surest, swiftest way to prevent Gene from launching his nuclear strike is to keep
the warheads out of his hands.
To do that, we'll first need to discern the location of the nuclear warhead storage facility.
That base is the center of the Red Army's security presence there. There's bound to be
information in regards to key facilities throughout the peninsula.
This is corroborated by intel we've received from our spy units.
Conduct a search of the base and look for intel on the location where
the warheads are stored.
We were right. The document you brought back was a map to the
nuclear storage facility.
In order to stop Gene from using Metal Gear, we have to prevent the
nuclear warheads from being transported out of that storage facility.
Here's the bad news - we don't know which part to destroy - or how.
If we stuck to protocol, we'd first gather some intel and then form a plan of action.
But with reports of a transport team arriving to carry out the nukes,
time is not a luxury we've got right now.
Let's do this by the seat of our pants.
Hurry and infiltrate the facility.
I know it sounds suicidal,
but it's our duty to interrupt the transport of those nukes.
Let's do this!
Have you found a way to stop those nukes from being transported?
Those warheads have got to be pretty heavy. They must use an elevator or something
to transport them out.
Now this is only speculation, but if we could somehow put that elevator out of
service, it just might prevent them from shipping the warheads.
The best course of action would be to destroy the elevator itself,
but if that's not possible, we can strike its power source as an
alternative plan.
Is there a machine room or something around there?
If so, you might want to try blowing it up. Look for a machine room.
It should be full of very large, heavy machinery. If I had to guess... I'd say
the machine room would probably be in the basement.
Go look for it!
What's the situation look like?
I've infiltrated what looks to be a machine room...seems like I could do
something useful here. Any ideas?
A machine room, eh...
This is just a hunch, but I'm thinking it could be responsible for supplying
most of the power to the facility.
It probably provides the power used to run the elevator as well.
You may be able to stop the elevator system by sabotaging that machine room.
Cutting off the power source should make it impossible to move those nukes.
So plant those explosives of yours!
You got it.
Just our luck. The enemy has already finished transporting the
warheads.
Meaning we were way off the mark.
I hate to admit, but you are right.
But we can't give up. We still gotta prevent the launch.
We're running out of options though.
We failed at stopping the transport of the nukes.
The only option left is to destroy Metal Gear itself.
I know that's a tall order, but in a way, you could say it has made our job
a tad easier. Compared to transported warheads,
Metal Gear is a much larger, more prominent target.
There are only so many places it can be stored, and more people are likely
to know its location.
We need to find someone who was involved in the Metal Gear operation
-a high-ranking officer, or maybe a maintenance crew guy.
No doubt they'll have more information.
I see your point, but...
I know. Assuming they've got information controls in place,
it's more likely they don't have anything useful to tell us.
But... right now, it's our only lead.
...
Come to think of it, Ghost mentioned a government official
involved in the transportation of Metal Gear...
...Something about a guy who was stabbed in the back by the army
and is reportedly dead.
You sure he said that?
No matter how charismatic Gene is, he'd never get away with
activating this state-of-the-art weapon inside another territory on his own.
He'd need to pull a few strings first, don't you think?
And this official who helped Gene and then got tossed aside... If he's still alive...
He'd probably know where Metal Gear is.
Incredible, Snake. Of course! If anyone's got info on Metal Gear,
it's Gene's silent partner in the government! How'd you figure it out?
I've had...experience with how these government types operate...
Yes! I remember now. He did say something about how a
government official was cowering in fear near a tarmac...
OK, let's focus on gathering intel.
Can you think of any other likely places?
Nothing comes to mind right now, no... We don't know where the airport is.
All right. We'll need to use our spy units a bit more to expand the scope of our intel network.
Right. As much as Metal Gear sticks out like a sore thumb,
we'll be here until next year if we have to search this whole place.
AIRPORT LOCATED "PRIORITY! DIRECT VISUAL CONFIRMATION OF MULTIPLE MILITARY AND CIVILIAN AIRCRAFTS HAVE HELPED TO IDENTIFY THE LOCATION OF THE AIRPORT."
We don't have nearly enough information on Metal Gear's whereabouts.
You've got to collect more intel.
According to the intel we received from Ghost,
a group of senior government officials were spotted at the airport.
This could be the chance we've been waiting for.
As Metal Gear is directly involved in maintaining security on this peninsula,
it wouldn't surprise me if they've been briefed on it.
What do you say we go to the airport and see what they have to say?
This is the airport. We've only just discovered its location,
and we know next to nothing about its internal layout.
Conduct a careful search of the airport interior. Don't go barreling in.
When you find a government official, get them to tell you
what they know about Metal Gear.
From what this guy "Ghost" has been saying, the weapon we're chasing is a Metal Gear
with intercontinental ballistic-launch capabilities.
An ICBMG, if you will. And we have reports that the nuclear warheads were transported
out of the storage facility and brought to the ballistic missile launch silo.
We can't confirm whether any of this info is reliable, but the way I see it,
we have to operate on the assumption that Metal Gear has already been moved to the launch silo.
There's no reason to doubt it, anyway.
Exactly. And one more thing...
The government official that we interrogated at the airport
has given up the location of the silo...
...
Snake...
I know what you're thinking, and I agree. Let's head to the silo.
We're 99% sure the ICBMG has been transported to that
ballistic missile launch facility.
Now's our chance to pinpoint its exact location.
So do a full sweep of the area and try to find the entrance to
the underground complex.
Stay on your toes.
We've lost contact with Snake...
I hate to imagine what might have happened to him.
But Snake's a legend - he's Big Boss. He wouldn't let himself get killed that easily.
I... I know he wouldn't.
I'm with you, Campbell. We've gotta save him.
Right.
We'll start by searching for his whereabouts.
It hasn't been that long since he disappeared. I think the best approach
would be to focus our search on his last known whereabouts.
But we won't get anywhere by just hunting aimlessly...
Exactly. So we've got to be aggressive. Interrogate any enemies you find there
and try to squeeze some info out of them.
Right. We're on it.
Locate Snake's whereabouts by
interrogating the enemies you encounter.
You'll run a greater risk of being spotted,
but we won't gain anything simply by searching the area at random.
Stay sharp.
What? You found a clue to Snake's whereabouts?
Fantastic! OK, return to the truck immediately.
Then we can discuss the best course of action.